
Scenes: Here we add and edit levels of the game.This is an essential step to creating a typical platform video game with horizontal scroll, or create a shoot 'em-up with vertical scroll. Background: Here we can define how it will be the background of the video game, and how the scroll will move, in vertical or horizontal.We can also define the collision detection between the different characters, and also we can define the physics that affect the character we are creating. We will be able to add events that happens when a key is pressed, or they happen from time to time, etc.

Within this section we will be able to import or create the sprites that will make up the characters.Īlso we will control the behavior of the characters when they are jumping, running, squatting, etc. Actor Types: Here we can create the characters of the game, the main character, as the enemies.The program is divided into several sections belonging to the different elements that we will be able to create within the game. While it is true that we will be able to start using the program without knowing anything about programming, having prior knowledge will help us greatly to understand the use of this program.
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Even so, we must know a few programming fundamentals to be able to understand how to operate the control blocks. Thanks to that, we will be able to program the behavior of the game using only the mouse. To achive that, it makes use of graphics blocks representing the basic control structures ( loops, conditions, events, etc).

Stencyl is presented as a tool that allows the game development without the need of programming skills.
